GUIFramework
1.1.0
Framework for desktop GUI applications in C++.
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RichEdit.h
Go to the documentation of this file.
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#pragma once
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#include "
BaseComponents/StandardComponents/BaseRichEdit.h
"
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namespace
gui_framework
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{
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class
GUI_FRAMEWORK_API
RichEdit
:
public
BaseRichEdit
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{
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public
:
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RichEdit
(
const
std::wstring& richEditName,
const
utility::ComponentSettings
& settings,
BaseComposite
* parent,
bool
isMultiLine =
false
);
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size_t
getHash()
const override
;
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json::JSONBuilder getStructure()
const override
;
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~RichEdit
() =
default
;
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};
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}
BaseRichEdit.h
GUI_FRAMEWORK_API
#define GUI_FRAMEWORK_API
Definition
GUIFrameworkConstants.h:103
gui_framework::BaseComposite
Base class for all windows that has children windows.
Definition
BaseComposite.h:23
gui_framework::BaseRichEdit
Base class for all rich edit controls.
Definition
BaseRichEdit.h:16
gui_framework::RichEdit
Standard rich edit control.
Definition
RichEdit.h:9
gui_framework::RichEdit::~RichEdit
~RichEdit()=default
gui_framework
Definition
BaseComponent.cpp:21
gui_framework::utility::ComponentSettings
All settings for windows.
Definition
ComponentSettings.h:11
GUIFramework
src
Components
RichEdit.h
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1.12.0