GUIFramework
1.1.0
Framework for desktop GUI applications in C++.
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ChildWindowCreator.h
Go to the documentation of this file.
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#pragma once
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#include "
Utility/Creators/BaseComponentCreator.h
"
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namespace
gui_framework
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{
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namespace
utility
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{
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class
GUI_FRAMEWORK_API
ChildWindowCreator
:
public
BaseComponentCreator
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{
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public
:
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ChildWindowCreator
() =
default
;
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BaseComponent
* create(
const
std::wstring& windowName,
const
utility::ComponentSettings
& settings,
const
std::any& additionalData,
BaseComposite
* parent)
override
;
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~ChildWindowCreator
() =
default
;
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};
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}
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}
BaseComponentCreator.h
GUI_FRAMEWORK_API
#define GUI_FRAMEWORK_API
Definition
GUIFrameworkConstants.h:103
gui_framework::BaseComponent
Base class for all windows, controls, etc.
Definition
BaseComponent.h:17
gui_framework::BaseComposite
Base class for all windows that has children windows.
Definition
BaseComposite.h:23
gui_framework::utility::BaseComponentCreator
Interface for components creation(factory method pattern)
Definition
BaseComponentCreator.h:11
gui_framework::utility::ChildWindowCreator
ChildWindow creator.
Definition
ChildWindowCreator.h:11
gui_framework::utility::ChildWindowCreator::ChildWindowCreator
ChildWindowCreator()=default
gui_framework::utility::ChildWindowCreator::~ChildWindowCreator
~ChildWindowCreator()=default
gui_framework
Definition
BaseComponent.cpp:21
gui_framework::utility::ComponentSettings
All settings for windows.
Definition
ComponentSettings.h:11
GUIFramework
src
Utility
Creators
Composites
ChildWindowCreator.h
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1.12.0